I am happy that you can avoid quality. While this seems to be a great feature, having two or three different kinds of each item occupy separate inventory spaces would surely make the game a lot more complicated for less experienced players. I do see using it myself though, but I feel like I would need a really mature base before I try anything more than equipment.
What I didn’t get: do miners also produce higher quality ores when loaded with quality modules? And smelters?
Seems like it applies to crafting only, like assembly machines and furnaces.
The quality module has a special effect, which increases the probability of getting higher quality results when crafting in a machine.
Which makes sense. That would be weird to mine “legendary” iron ore, but I can understand crafting a “legendary” iron plate, which is super finely crafted to high standards.
And I completely agree with you about leaving that tech for later. Especially that it seems to be super resource-wasteful to kick start. This alone should prevent new players from fiddling with it.
I am happy that you can avoid quality. While this seems to be a great feature, having two or three different kinds of each item occupy separate inventory spaces would surely make the game a lot more complicated for less experienced players. I do see using it myself though, but I feel like I would need a really mature base before I try anything more than equipment.
What I didn’t get: do miners also produce higher quality ores when loaded with quality modules? And smelters?
Seems like it applies to crafting only, like assembly machines and furnaces.
Which makes sense. That would be weird to mine “legendary” iron ore, but I can understand crafting a “legendary” iron plate, which is super finely crafted to high standards.
And I completely agree with you about leaving that tech for later. Especially that it seems to be super resource-wasteful to kick start. This alone should prevent new players from fiddling with it.