There are a finite number of bugs (or bug types rather, you could have infinitely many bugs from the same few lines of code) and it will take finite time to fix them all. You cannot know when you have fixed all of them though. But some games have gone above and beyond with fixing bugs, like Factorio where you will not encounter bugs without explicitly looking for them.
Wouldn’t that be akin to adding new features? Adding support for previously unsupported (due to their lack of existance) hardware is a feature imo.
Besides, while a program may eventually be bug-free, no modern computer has flawless hardware so creating a large program without bugs will always remain a thought experiment.
The only possible reason to do it would be if an alien civilization were to demand producing such a program or else they’d destroy Earth (similar to Erdős’s thought experiment with finding Ramsey numbers). Perhaps with all of humanity’s resources and a few decades this could be done.
Well, I just played through Star Wars Outlaws and I didn’t have a single problem. I’m sure someone discovers bugs in the most stable games, but most games don’t have noticeable bugs years after release.
Man, whatever universe you’re from, I wanna go there, since it sounds nice. I know you’re not from this universe, because if you were, everything you just said would be total bullshit.
current ones I notice: dissapearing(temporary game restart recovers them) saves from load/save menu, player glitches (releasing ladder allows for brief 3rd person view), vehicles dissaperaing near player
Are all the bugs gone yet?
are all the bugs ever gone from any game?
Eventually: Yes.
There are a finite number of bugs (or bug types rather, you could have infinitely many bugs from the same few lines of code) and it will take finite time to fix them all. You cannot know when you have fixed all of them though. But some games have gone above and beyond with fixing bugs, like Factorio where you will not encounter bugs without explicitly looking for them.
Allow me to summarise:
but also when you rework game mechanics, add content like expansions, etc there will be even more new bugs. it’s a moving target.
Absolutely, I was thinking more along the lines of focusing solely on bug-fixing.
Then you still won’t fix all the bugs. Time is your enemy, and new hardware and its requirements will introduce their own bugs.
Wouldn’t that be akin to adding new features? Adding support for previously unsupported (due to their lack of existance) hardware is a feature imo.
Besides, while a program may eventually be bug-free, no modern computer has flawless hardware so creating a large program without bugs will always remain a thought experiment.
The only possible reason to do it would be if an alien civilization were to demand producing such a program or else they’d destroy Earth (similar to Erdős’s thought experiment with finding Ramsey numbers). Perhaps with all of humanity’s resources and a few decades this could be done.
Well, I just played through Star Wars Outlaws and I didn’t have a single problem. I’m sure someone discovers bugs in the most stable games, but most games don’t have noticeable bugs years after release.
Man, whatever universe you’re from, I wanna go there, since it sounds nice. I know you’re not from this universe, because if you were, everything you just said would be total bullshit.
I’m sorry you have so many problems
Well, at least being full of shit isn’t one of them!
Everyone poops
I played through CP2077 at launch and found like two bugs.
I had a lot of problems on PlayStation. I figured I would just wait a while and come back to it.
The PS4 was underpowered for it and it never should’ve been launched on it. Pro was ok-ish
Absolutely unplayable !
I played a year ago, I don’t remember seeing a bug. Yes actually, I was softlocked once, now that I think of it
current ones I notice: dissapearing(temporary game restart recovers them) saves from load/save menu, player glitches (releasing ladder allows for brief 3rd person view), vehicles dissaperaing near player
No not at all.