alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comexternal-linkmessage-square90fedilinkarrow-up1643arrow-down110cross-posted to: technology@lemmy.worldgames@sh.itjust.works
arrow-up1633arrow-down1external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agomessage-square90fedilinkcross-posted to: technology@lemmy.worldgames@sh.itjust.works
minus-squareAppoxo@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up8·1 month agoShouldnt ray tracing fix that?
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up11·1 month agoYes, but it’s exponentially expensive compared to cheating.
minus-squareleftytighty@slrpnk.netlinkfedilinkEnglisharrow-up9·1 month agoyes and no, ray tracing still requires decisions about fidelity, the same poor decisions can be made in either rendering system
Shouldnt ray tracing fix that?
Yes, but it’s exponentially expensive compared to cheating.
yes and no, ray tracing still requires decisions about fidelity, the same poor decisions can be made in either rendering system