nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 28 days agoDeath Stranding and Metal Gear Solid mastermind Hideo Kojima admits that his "work is often regarded as being similar to a movie, but at the core, games are what I create"www.gamesradar.comexternal-linkmessage-square8fedilinkarrow-up164arrow-down14cross-posted to: pcgaming@lemmy.ca
arrow-up160arrow-down1external-linkDeath Stranding and Metal Gear Solid mastermind Hideo Kojima admits that his "work is often regarded as being similar to a movie, but at the core, games are what I create"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 28 days agomessage-square8fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareIheartcheese@lemmy.worldlinkfedilinkEnglisharrow-up2·28 days agoDidn’t one of the metal gear games have a feature length cutscene?
minus-squarerunjun@lemmy.worldlinkfedilinkEnglisharrow-up5·28 days agoMGS4 kind of jumped the shark with cutscene length. That said, I still liked it.
minus-squareahal@lemmy.calinkfedilinkEnglisharrow-up1·edit-227 days agoOr Quantum Break which intersperses gameplay with ~30 min live action cut scenes. I kind of liked it. It was like a nice little break after an intense segment.
Didn’t one of the metal gear games have a feature length cutscene?
MGS4 kind of jumped the shark with cutscene length. That said, I still liked it.
Or Quantum Break which intersperses gameplay with ~30 min live action cut scenes. I kind of liked it. It was like a nice little break after an intense segment.