I’m so torn about stories like this and GTA online. Because on one hand, people play these games, and people won’t switch to Linux if they can’t play them.
But on the other hand, I just cannot give a single fuck about live service trash like this. I struggle to understand how people play games products like these, and I absolutely don’t understand why anyone would waste their time cheating in them. And yet they’re absurdly popular.
Despite gaming being such a big hobby for me, I feel so disconnected from what the average gamer values.
I occasionally think back to Rocket League, which I loved in its earlier days. I put close to 100 hours into it, which is a lot for one game for me. Then they added lootboxes, leaned harder into the competitive space, and just completely sucked the soul out of it. And yet it’s still hugely popular.
Funny you mention that, I just installed it on my Steam Deck a few days ago to give it another try. Casual is not casual anymore, everyone’s a competitive try hard now. I remember when it was fun :(
Rocket League has always been marketed as a competitive game. Obviously, if you haven’t played in a long time, the now low level players in casual look like tryhards, but that happens in every competitive activity as time goes on. The requirement to be a “bad player” goes up as the “good players” get better.
Used to play Apex Legends a lot, so could give some reasons why.
A core part of Apex’s monetization is “keep the core gameplay F2P accessible and make super expensive skins for those who can pay”. The game would put items worth around 300$ multiple times in a single season. After that as long as the gameplay’s solid; F2P players wouldn’t find a reason to not play; and whales could flex their 300$ death box to all these players interacting with them. Hell, give F2P players tasks that take too long to unlock new skins; and maybe they’ll toss a few bucks in too. You’ve got yourself a neat money loop, and players are happy.
As for cheating; most people i see cheating does it as a way of doing the unexpected in a video game. Cheating is not enjoyable to most if you do it all the time; but the cheat providers offer cheats with shorter time spans to hook the people that want to do just that. I recall an interview done with a cheat developer for a different yet similarly popular game, and they’ve said most of their sales come through these.
I don’t play these types of games either. I tried playing it with my sister and it just wasn’t my thing. I only play single player titles. Linux lets me play all the games I’d care to, with the exception of some really old games for Windows 95, 98, and XP.
I’m so torn about stories like this and GTA online. Because on one hand, people play these games, and people won’t switch to Linux if they can’t play them.
But on the other hand, I just cannot give a single fuck about live service trash like this. I struggle to understand how people play
gamesproducts like these, and I absolutely don’t understand why anyone would waste their time cheating in them. And yet they’re absurdly popular.Despite gaming being such a big hobby for me, I feel so disconnected from what the average gamer values.
I occasionally think back to Rocket League, which I loved in its earlier days. I put close to 100 hours into it, which is a lot for one game for me. Then they added lootboxes, leaned harder into the competitive space, and just completely sucked the soul out of it. And yet it’s still hugely popular.
I just don’t get it.
Funny you mention that, I just installed it on my Steam Deck a few days ago to give it another try. Casual is not casual anymore, everyone’s a competitive try hard now. I remember when it was fun :(
Rocket League has always been marketed as a competitive game. Obviously, if you haven’t played in a long time, the now low level players in casual look like tryhards, but that happens in every competitive activity as time goes on. The requirement to be a “bad player” goes up as the “good players” get better.
Used to play Apex Legends a lot, so could give some reasons why.
A core part of Apex’s monetization is “keep the core gameplay F2P accessible and make super expensive skins for those who can pay”. The game would put items worth around 300$ multiple times in a single season. After that as long as the gameplay’s solid; F2P players wouldn’t find a reason to not play; and whales could flex their 300$ death box to all these players interacting with them. Hell, give F2P players tasks that take too long to unlock new skins; and maybe they’ll toss a few bucks in too. You’ve got yourself a neat money loop, and players are happy.
As for cheating; most people i see cheating does it as a way of doing the unexpected in a video game. Cheating is not enjoyable to most if you do it all the time; but the cheat providers offer cheats with shorter time spans to hook the people that want to do just that. I recall an interview done with a cheat developer for a different yet similarly popular game, and they’ve said most of their sales come through these.
I don’t play these types of games either. I tried playing it with my sister and it just wasn’t my thing. I only play single player titles. Linux lets me play all the games I’d care to, with the exception of some really old games for Windows 95, 98, and XP.