You know the way these programmers talk about AI, I think they just don’t want to have to work with anyone else.
How is this not taking from voice actors and giving to yourself in that regard? The system you described would mean only the biggest names get paid, all so a developer can avoid learning social skills.
You are right. I don’t want to have to socialise just to add a bit of voice to my game characters.
If I have to, I’d rather ship without voicing any of them.
The system you described would mean only the biggest names get paid
Rather, it’s more like, we as the user get a greater variety of background NPC banter, for the same game price.
Take X4 for instance. The only banter we get is different types of “hello”.
Only in cases of quests, is there any dialogue variety. When there is any such banter out of quests, it’s mostly incoherent (or was that another game, I need to check again).
It doesn’t really make sense that 2 or more people meet in a docking area, say, “Hi”, “Hello”, “Good day to you” and then just keep on standing staring at each other’s faces as if they were using some sort of telepathy, or just staring at each other without any conversation.
It would be fun to be able to have conversations that, while clear that they would not be able to yield any Quest, should still have variety enough to be fun when the player stops by, eavesdropping.
This sort of thing is there in a lot of games by high budget studios, while at the same time, the games have pretty large file sizes.
This way, we can reduce both production and distribution costs.
And the VAs, they don’t need to do all the work of speaking each dialogue every time the story writers come up with new banter, but the studio will be getting their voice for those lines, essentially increasing the value of the licensed TTS package, meaning the VA gets more work done than the work they do and gets paid more (well, the last part depends more upon the market condition).
I don’t really think of it that way.
Instead, more like:
If there’s no voice, noone got paid
If there is a voice, someone got paid x (> 0) amount
And if the offered amount was lower than what the VA would expect [1], then the dev won’t get the license
Also, in the above condition, the VA only needs to make the TTS package once (then maybe a few upgrades if the standard gets updated) and gets to reuse it for multiple licenses.
or if the license terms were unfavourable, like a multi-series license or such ↩︎
Thats just extortion. You can argue you disagree but its just a difference of opinion. I also don’t think that voice actors would agree with your license idea. I’m sure there would be a few exceptions though.
I just wouldnt pitch this idea as a benefit for VAs is all. It won’t be uses by VAs to benefit their profession, it will be used by non-VAs who want to cut costs. Thats not a worthwhile goal to me. We shouldnt be trying to make art more efficient, or remove the human element from it.
Depends upon who takes it first.
If VAs don’t make it efficient for themselves, their clients will make it so and the one who does it, gets to pocket the savings.
You know the way these programmers talk about AI, I think they just don’t want to have to work with anyone else.
How is this not taking from voice actors and giving to yourself in that regard? The system you described would mean only the biggest names get paid, all so a developer can avoid learning social skills.
You are right. I don’t want to have to socialise just to add a bit of voice to my game characters.
If I have to, I’d rather ship without voicing any of them.
I agree, but with AI instead of socializing.
Rather, it’s more like, we as the user get a greater variety of background NPC banter, for the same game price.
Take X4 for instance. The only banter we get is different types of “hello”.
Only in cases of quests, is there any dialogue variety. When there is any such banter out of quests, it’s mostly incoherent (or was that another game, I need to check again).
It doesn’t really make sense that 2 or more people meet in a docking area, say, “Hi”, “Hello”, “Good day to you” and then just keep on standing staring at each other’s faces as if they were using some sort of telepathy, or just staring at each other without any conversation.
It would be fun to be able to have conversations that, while clear that they would not be able to yield any Quest, should still have variety enough to be fun when the player stops by, eavesdropping.
This sort of thing is there in a lot of games by high budget studios, while at the same time, the games have pretty large file sizes.
This way, we can reduce both production and distribution costs.
And the VAs, they don’t need to do all the work of speaking each dialogue every time the story writers come up with new banter, but the studio will be getting their voice for those lines, essentially increasing the value of the licensed TTS package, meaning the VA gets more work done than the work they do and gets paid more (well, the last part depends more upon the market condition).
As a consumer I’d rather a real person voice acted it live or not at all. Thats petty to put your entertainment above someone’s livelihood.
I don’t really think of it that way.
Instead, more like:
Also, in the above condition, the VA only needs to make the TTS package once (then maybe a few upgrades if the standard gets updated) and gets to reuse it for multiple licenses.
or if the license terms were unfavourable, like a multi-series license or such ↩︎
Thats just extortion. You can argue you disagree but its just a difference of opinion. I also don’t think that voice actors would agree with your license idea. I’m sure there would be a few exceptions though.
The ones who won’t, are probably also those with good enough exp and able to get into “foreground” roles.
The ones who would, can now have a passive income.
I just wouldnt pitch this idea as a benefit for VAs is all. It won’t be uses by VAs to benefit their profession, it will be used by non-VAs who want to cut costs. Thats not a worthwhile goal to me. We shouldnt be trying to make art more efficient, or remove the human element from it.
Both can be done.
Depends upon who takes it first.
If VAs don’t make it efficient for themselves, their clients will make it so and the one who does it, gets to pocket the savings.
Depends who would pay more for the technology. Game developers or invidividual voice actors.
Maybe if they had a big enough union, they could swing it. Although at that point just get ai voices banned to protect your field.
Also, just an aside, I wouldnt pay extra for an AI version of an actor I liked. Thats still not them acting.