I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    3 months ago

    EverQuest required a subscription fee every month and created a gold rush. The shutdowns come when you don’t find the gold that they did.

    • illi@lemm.ee
      link
      fedilink
      English
      arrow-up
      5
      ·
      3 months ago

      Weird calling out EQ which os still going and even getting expacs afaik

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        3 months ago

        It is, and I don’t think it’s even the first game to require a subscription fee. It was just so successful at it that everyone wanted that monthly recurring revenue. When it doesn’t work, they’d often rather see the game cease to exist.