I’ll be named THIEF soon enough.

  • @over_clox@lemmy.world
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    27 months ago

    Interesting, I wasn’t aware of that. One of these days I might try playing the OG game again to see what you mean, apparently I must have missed something.

    Still annoying AF right? No reason to tell players over and over, at the speed of Morse Code, how game objects work.

    • @ShittyBeatlesFCPres@lemmy.worldOP
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      27 months ago

      I remember when the game came out. It seemed astonishingly complex given the hardware. They might have ran out of memory and had no choice but to just run the same code each time a rock was touched. I think the original gameboy had 8 KB of RAM. The cartridges could expand on that by a decent amount but every byte cost money and I’m sure their bosses weren’t letting them go nuts on manufacturing costs.

    • amio
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      7 months ago

      Yes. The remake on Switch is less like that, but the original GB version and “DX” on GBC both keep the (very long) “info texts” if you brush up against a pot/weird crystal/whatever without the appropriate item.

      Edit: btw, don’t all these have Text Speed settings? Max them out to make it a bit less annoying.

      • @over_clox@lemmy.world
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        7 months ago

        People keep saying there’s a text speed setting? Where the hell are you people finding any settings in this game?

        You folks must be playing a new port on the Switch or something, because I’ve got the original GBC version loaded up in an emulator and there are absolutely no settings to this game.

        It starts up with its intro animation screen, then the title screen, then goes to the player select save game screen, then straight into the game. No settings, like anywhere.

        • amio
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          27 months ago

          Nah, you’re right. I’m thinking of the Oracle games, they’re virtually the same engine but even LADX doesn’t actually have this.