• 3 Posts
  • 31 Comments
Joined 1 year ago
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Cake day: June 21st, 2023

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  • tissek@ttrpg.networktoWork Reform@lemmy.worldEvery damn day
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    6 months ago

    The Swedish vacation law (Semesterlag 1977:480) amateurishly translated by me. And I am in no way experienced enough in our labour law to comment on how it looks for those not working full time. The short lesson is to Remember Ådalen, or those that fought, bled and died four our labour rights.

    4 § En arbetstagare har rätt till tjugofem semesterdagar varje semesterår […]
    An employee have right to twentyfive vacation days per year

    12 § Om inte annat har avtalats, ska semesterledigheten förläggas så, att arbetstagaren får en ledighetsperiod av minst fyra veckor under juni-augusti[…]
    If nothing else have been agreed upon, the vacation is to be scheduled such that the employee get a vacation period of at least four weeks during june -august

    Unions work. Labour movements work.


  • I would have the top level tag “Rulebook” and put “Core Rulebook” as a sub-tag. Under Rulebook also have “Player Handbook”, “GM handbook” and “Splatbook”. Keep the rules together.

    Also tags for your dominant systems (ex DnD, PbtA) including “System Agnostic”. Perhaps add subtags “Pre-made” and “Generators” under “Setting”. Publisher tags? Language? Decade/year of release? Have played?








  • My Swords of the Serpentine have become absence-cursed. We have had a few weeks now where we haven’t been able to play. Bit sad as it sucks energy and I really want to give a GUMSHOE system a good run for its money.

    The ICON game I’m in is marching slowly ahead. Emphasis slowly. We are so very new to it that combats takes just so much time. On the other hand fighting is what it has going for it. And the combat is good, really good. So not complaining too much.

    Also playing in a Burning Wheel game where things are marching on. Good group and good play but sometimes wish we would have less roleplay and more rolls to close out scenes. Next session we do start with a Duel of Wits, possibly a three way duel of wits.



  • tissek@ttrpg.networktoRPG@lemmy.mlQuantum Ogres
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    1 year ago

    It’s a good technique but one that can be abused. As most techniques. Using it as a tool to funnel the group into the content that has been prepared regardless of group strategies is one of the worst. In such cases I’d be much happier and excited if the GM comes out and says only the ogre path is prepared.

    I would also like to divide the quantum ogre into two parts - the quantum obstacle and the quantum reward. Quantum obstacle being that regardless of path A or B the same encounter will happen, like a group of ogre bandits. The quantum reward being that regardless of path the same reward waits for them. Like they went after the ogre warcamp instead of the orcs’ and found leads to the greater conspiracy. Same leads that would have been in the orc camp. The quantum reward I love to use as it keeps the game going forward, as each (equal) path leads to the same rewards there is no need to do multiple.




  • Considering it’s the norm when you aren’t doing something genre typical to take two ir more genres and just smoish the names together. This way you get things like blackened death metal (black plus death) or epic gothic power metal (take a guess). Now smoosh those teo examples together and you get something like blackened gothic melodic death metal. See that there, now we get into the transformative properties of metal subgenres. Death metal with a bit more melody and structure, which power metal has in spades, becomes melodic death metal.

    Fun isn’t it? Also I may have bullshitted together half of the above. But it is a real thing

    https://m.youtube.com/watch?v=j6WYhOHRmDs



  • Starting up the first D&D game is the hardest game to start, especially if one isn’t used to nomenclature in the hobby. How obvious is it that a “one-shot” is a scenario made to be played and completed within a single session? This time and age though there are so many resources out there that is easy to get that foot in the door.

    That said D&D is a hard system to get started with. You mention it yourself - maps, foes, encounters etc. It can easily become overwhelming. And the system doesn’t do any favours in this department as it between the lines urges towards perfection. If you have the time I can recommend you to read (the GM chapter of) Apocalypse World. It has its special tone but it is so good. Really help me to get out of “prep hell” and to embrace Play to Find Out.

    Two GM toolkits I also would love to recommend you, and both are free, are Kevin Crawford’s “Worlds Without Numbers” and Shawn Tomkin’s “Ironsworn”. While they are full, playable and great systems they contain so many tables for inspiration and use. Especially love Crawford’s One-Roll tables.