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Cake day: July 4th, 2023

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  • Mage hand is the kind of spell that is incredibly useful and dynamic in actual ttrpgs, and incredibly difficult to design around in a video game.

    A GM is going to consider the distance and weight limits of the spell, and determine of it makes sense of not. If you stole The One Ring from Frodo, for example, the GM can pivot and make the world react to that.

    The video game has to program all possible uses of the spell while also trying to keep a prewritten story on track. If you steal The One Ring from frodo, the game would have to reinvent the plot dynamically, which isn’t really possible. The end result is that they have to severely limit the uses of Mage Hand.

    Because Mage Hand is so potentially chaotic, it can’t be as useful as it would seem. The same would go for the spells Fly and Invisibility. Imagine the Black Gate of Mordor. If there was a level 6 wizard, they could use fly + invisibility to get everyone safely over the wall. Now, sure, it would take a while waiting for spell slots, but this is supposed to be the most fortified pass in the entire world. Even GMs have problems with this. Suddenly every remotely secure area needs a mage on staff detecting intruders, or permanent enchantments. At that point, Fly might as well not exist.

    Edit: I forgot that fly and invisibility both require concentration. Oops. Still, now you only need a level 6 mage and a level 4 mage, which is still pretty easy to pull off.


  • TLDR: number of possible passwords is x^y where x is the size of your alphabet and y is the password length. Increasing y is better than increasing x.

    It’s not immediately obvious, but it is pretty straightforward math. It has to do with password length vs alphabet size.

    Let’s look at an 8 letter lowercase only password. Each time you increase the minimum length, you increase the maximum number of passwords by 26 (the number of letters in the alphabet). So it would be 26x26x26x26x26x26x26x26 or 26^8 which is 208,827,064,576. This is a lot of passwords, but pretty easy for a computer to brute force.

    Let’s add the ! symbol. This means there are 27 options or 27^8. The total number of passwords is now 282,429,536,481. A bigger number, but not by much.

    If we only have lowercase letters but increase it to 9 letters long, then it increases to 26^9 which equals 5,429,503,678,976. We’ve jumped from millions of passwords to billions with passwords only 1 character more.

    If you allow all symbols and numbers, but also increase minimum length, you get the best of both without creating difficult to remember passwords.

    This of course ignores the primary way people get past passwords: by asking the user for their password. It also ignores that an intruder is going to check the most common passwords and not just try them all. Adding numbers and symbols doesn’t really change the most common passwords though, since dragon just turns into Dragon1!






  • Poob@lemmy.catoStarfield@lemmy.zipRating down at 77%
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    1 year ago

    So much of the game is simply infuriating, and I’m not all that far in yet.

    The menus are attrocious. It feels like wading through mud every time you try to get to menu. Half of them are locked to what feels like 10fps. You go into the map and it’s 37 presses of the tab key to get out, or else use the awkward as fuck hold tab to exit. The inventory menus are a fucking joke. It took two weeks for modders to fix all of Bethesda’s UI garbage that they have to fix every time a new game comes out. How is there not an option to sort by value/weight yet?

    There’s a lot of time wasting crap too. If you want to go to a different planet you have to walk to your ship, go up the ladder and go to the cockpit, watch an animation to sit down in the cockpit, watch a cutscene to take off, open the map, find your planet, set course, watch a cutscene as you jump to the planet, open the map again, find where you want to land, watch a cutscene as you land, get out of your ship. That’s a lot of steps. Unskippable cutscenes every time you go somewhere sucks.


  • Poob@lemmy.catoStarfield@lemmy.zipRating down at 77%
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    1 year ago

    This is exactly how I felt playing it. The game played like a much improved fallout, but it took modern fallout’s shitty cynical “everything is a joke” attitude and multiplied it by 10. It was insufferable.

    Starfield has managed to tone it down, but every once in a while I see the fallout “jokes” pop up.