

As a rule, no, but I’ll make some rare exceptions.
It has to be a small studio, I have to be pretty sure I’ll like their next game, and I have to have enjoyed their past game enough that it’s worth throwing them a few extra bucks.
For instance, I’m going to pre-order Slay the Spire 2.
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Mega Crit is an indie studio.
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I thought StS1 was exquisite, so I’m optimistic about a sequel from the same people.
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I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I’d have got my money’s worth from them.
Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.
Like you got at with the title, this kind of spamming can be fun, but is easy to bypass.
Diversifying the spam will help, but it could still get caught by a filter, and quickly discarded after a skim. If you REALLY want to do some damage, you could poison the data set. Make the tips sound plausible. The longer it takes to check up on it, the better. Maybe mix in some real and fake information, like a fictional teacher at a real school, or a class that doesn’t actually exist.
Also, while AI is mostly being used by capitalists to make everything worse in yet another case of short-sighted rent-seeking, it’s just a tool, and can have some good uses. In this case, it’s ability to create a whole lot of complete garbage very quickly might be an asset, since you could generate a fuck ton of unique stories with slight variations.
In theory, of course. Sure would suck if, even after filtering out as much as they could, they ended up with a stack of submissions that all seem equally likely, but are 99% (or more) nonsense.