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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Rosetta and proton are two completely different layers.

    Game porting toolkit is indeed also based on wine, but that’s only the conversion of directX to ogpl or vulkan (using metalVK in Apple’s case)

    Rosetta is a completely separate harware accelerated (as in, the chips have dedicated hardware for this) translation layer for x86 to ARM

    Given the lengths they had to go through to get even this custom APU, I can only imaging the difficulty in procuring a first-gen ARM offering from AMD.

    I swear, this is just the “VR is really here, and it’ll replace conventional gaming!” Debate all over again. I’d be surprised if it happens in the next two years. After that? Maybe, if x86 doesn’t catch up more than it already has (which I fully expect it to do).



  • Apple’s M-chips have dedicated hardware to accelerate rosetta 2 (support for x86 memory ordering), please stop using rosetta2 as a show of what x86 on ARM can do, as it is a vertically integrated piece of software that is not indicative of the current market for anyone outside of apple.

    Just take a look at windows on those new qualcomn chips - when they do the translation, the performance is underwhelming to say the least.

    Yes, it will improve, but it currently does not exist outside of Apple.




  • I looked into distros using plasma 6 for a bit, but decided it wasn’t worth the hassle. It’s also a not trivial boot setup (dual boot with w11 and bitlocker + LUKS + secureboot) and the (k)ubuntu installer just handled it flawlessly (meaning not having to enter my bitlocker key on every boot)

    Works fine for me (except some weird locale issue, but I knew that in advance)




  • It’s quite common to login as admin on windows though (in home setups), you’ll still have to authenticate for administrative tasks (the UAC popups).

    The issue here is mostly that the user has probably upgraded and windows changed their account, resulting in the files being owned by their old account.

    In linux, that’s fixable with ‘sudo chmod -R’

    In Windows, there’s no built-in way, you need the take ownership script.







  • Because my pc uses 4-5 times the power to run the same ps4-era game. (Especially nice when it’s hot in summer)

    So I play it on my ps5, which offers me quick resume as well.

    I love pc gaming, been building pc’s for over a decade at this point, but I do also see the advantages my ps5 has over my pc.

    Could I build a more efficient and quiet pc, attach it to my tv and use that? Probably, and it’d be quite good with steamOS on it, but it’d be finicky to get sleep/resume working on it, and it’d probably cost me more.


  • Wireguard (which is what tailscale is built on) doesn’t even require you to open ports on both sides.

    Set up wireguard on a vps first, where it is accessible, then set it up from within your network. It’ll traverse NAT and everything, and you don’t have to open a port on your network.

    Tailscale is the exact same thing, just easier because it does everything for you (key generation, routing, …). Their service replaces your vps, up to you if you think that’s acceptable or not. IMHO, wireguard is worth learning at least. I eventually (partially) switched to tailscale because I’m lazy, and all services I host have authentication anyway, with vpn just being a second layer.




  • How? The sublinks devs started the project just because they didn’t want to work on Lemmy for whatever reason. If they did, they would have worked on Lemmy. It’s either Lemmy AND Sublinks, or Just Lemmy with the same developers.

    Having multiple implementations is a good thing, regardless of what language they use. They all implement the same protocol, should be (mostly) compatible, and can learn from (and compete with) each other.

    Look at other OSS. There’s so many Linux distributions, Why doesn’t everyone just work on a single one?

    Because everyone has a slightly different view on things. This makes the OSS community stronger.