Anything Dragon Quest needs to be on the list!
Anything Dragon Quest needs to be on the list!
Despite loving the genre overall, I bounced off KoA multiple times. Maybe it’s time to give it yet another go. I just wasn’t in the mood for MMORPGs - which the IP should have become iirc -, I guess.
I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.
Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.
Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.
If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.
I think the second FF7 part isn’t on steam yet? But personally speaking, while I’m slightly interested, I not to eager on these games. FF16 semms to have cut back on too many RPG mechanics for my liking and FF7 just isn’t complete yet. I’ll have another look once the ‘full game’ is out.
FF16 and FF7 are the only PS5 exclusives I would consider, but two games aren’t enough to buy a new generation - one that’s almost over even. Maybe release some graphically worse PS4 versions like almost everyone else? Oh, and PC ports of course if they haven’t.
I honestly don’t even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It’s only ever been the promise of a good game which was mostly found in mods.
I’m still waiting for a reason to get a PS5 at all, everything I’ve been interested still got released on PS4 too - except for one single game.
I really don’t care for better specs anymore, I probably couldn’t even tell PS4 and PS5 games apart without a side-by-side comparison. Not to mention, to see a difference at all I’d need a new TV on top of the console. Not gonna happen anytime soon.
They very much are for a lot of people. Lines goes up, you can give yourself a nice bonus payout and if things come crashing down you leave. With your golden parachute of course.
Become a murderer yourself and listen to podcasts about your own case, see which podcast does the most accurate theories.
I guess /s, just in case.
That was fast. We might as well start doing the lettuce thing for any given live service game at this point.
The kernel is probably too large to rewrite the whole thing at once. This could lead to a future without any new C kernel devs, leading to stagnation, while the Rust kernel could be many years away from being finished. (Assuming we actually move away from C.)
At that point you might as well just start an entirely new kernel and hope it is good enough to eventually replace the Linux one once all devs are gone. Kinda the X11 and wayland thing.
I wish they’d make an actual ‘adventure-card-game’ like Shadowverse was. Or, you know, just give me another Shadowverse game on switch.
Well, I’ve been missing out on the whole travelling thing.
I’ve been too poor to relate to that.
I’m trying to apply the most simple math possible and it seems to add up.
After one second, their distance is √(5² + 1²) = ~5.1 ft
After two seconds, their distance is √(10² + 2²) = ~10.2 ft
After three seconds, it’s √(15² + 3²) = ~15.3 ft
As speed is the rate of change of distance over time, you can see it’s a constant 5.1 ft/s. You’re free to point out any error, but I don’t think you need anything more than Pythagoras’ theorem.
The question specifically asks for their seperation speed at 5s to ignore any initial change in their speed as they first need to accelerate, I’d assume.
It’s been a while, but I think it’s quite trivial.
After one second, they span a right angled triangle, therefore (using a² + b² = c²) their distance is √(5²+1²) = ~5.1 ft
They move at constant speed, therefore they seperate at 5.1 ft/s. That means at 5s it’s just 5.1 × 5 = 25.5 ft for the distance and their speed is still the same.
After the Hobbit, I really don’t care for another Jackson LOTR movie. The trailer did nothing to change this.
On top of that, the first two episodes of Rings of Power bascially killed all my remaining interest in any further adaption.
Unicorn Overlord, the tactical JRPG. I love how much depth there is to team building, there are so many classes, skills and synergies to plan with. After everything is maxed, you can build 10 squats of 6 units each.
However, about halfway through the game, I’m starting to feel burned out a bit. My squats are mostly done, further upgrades are rather expensive and there is little need to swap units if the old ones win every battle. Without the constant planning, the core gameplay gets a bit stale. But nothing a break won’t fix, I’d assume.
Contest #1: 2 Gold - 0 Silver - 1 Bronze
Contest #2: 1 Gold - 2 Silver - 0 Bronze
Having one gold more makes perfect sense if you look at multiple contests.
For the sake of adding something new, X is pareto optimal in terms of having both the best and the fewest games.
I’d probably be content with only playing games from the Xeno- meta-series alone.