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Cake day: June 13th, 2023

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  • I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.

    Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.

    Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.

    If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.













  • De_Narm@lemmy.worldto196@lemmy.blahaj.zonePhysics rule
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    1 month ago

    I’m trying to apply the most simple math possible and it seems to add up.

    After one second, their distance is √(5² + 1²) = ~5.1 ft

    After two seconds, their distance is √(10² + 2²) = ~10.2 ft

    After three seconds, it’s √(15² + 3²) = ~15.3 ft

    As speed is the rate of change of distance over time, you can see it’s a constant 5.1 ft/s. You’re free to point out any error, but I don’t think you need anything more than Pythagoras’ theorem.

    The question specifically asks for their seperation speed at 5s to ignore any initial change in their speed as they first need to accelerate, I’d assume.


  • De_Narm@lemmy.worldto196@lemmy.blahaj.zonePhysics rule
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    1 month ago

    It’s been a while, but I think it’s quite trivial.

    After one second, they span a right angled triangle, therefore (using a² + b² = c²) their distance is √(5²+1²) = ~5.1 ft

    They move at constant speed, therefore they seperate at 5.1 ft/s. That means at 5s it’s just 5.1 × 5 = 25.5 ft for the distance and their speed is still the same.



  • Unicorn Overlord, the tactical JRPG. I love how much depth there is to team building, there are so many classes, skills and synergies to plan with. After everything is maxed, you can build 10 squats of 6 units each.

    However, about halfway through the game, I’m starting to feel burned out a bit. My squats are mostly done, further upgrades are rather expensive and there is little need to swap units if the old ones win every battle. Without the constant planning, the core gameplay gets a bit stale. But nothing a break won’t fix, I’d assume.