Getting it done with the power of friendship since 1991.

🔥💨💧💎 🌒🌕🌘 ✨


Some suggested Lemmy communities:

!patientgamers@sh.itjust.works

!jrpg@lemmy.zip

!retrogaming@lemmy.world


Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

  • 59 Posts
  • 576 Comments
Joined 1 year ago
cake
Cake day: August 4th, 2023

help-circle
  • It’s a meme at this point.

    “Turn based RPGs are dead!”

    points at, well, everywhere

    “No, I meant turn based JRPGs”

    points at Like a Dragon, Persona, Metaphor

    “No, I meant turn based JRPGs developed by Square”

    points at Bravely Default, Dragon Quest, countless remasters/remakes

    “No, I want AAA mainline Final Fantasy to be turn based!”

    🤷‍♀️

    I don’t think these people will ever be happy, even if Sakaguchi came back to Square and brought the whole gang back with him.


  • Ashtear@lemm.eetoPC Gaming@lemmy.caSOMA is 95% off
    link
    fedilink
    English
    arrow-up
    3
    ·
    9 hours ago

    I personally don’t think the monsters add much to the game. While I haven’t tried it, the “safe” mode seems like a fine way to play it. There is some atmospheric horror similar to Subnautica’s, too.

    That said, SOMA is Existential Horror: The Game, and removing the monsters isn’t going to change that. So I’d tread carefully if you can’t handle horror.



  • I played the demo a couple months ago and have only played a few hours since release (the save carried over), but so far this is in the running to be my personal game of the year. I’ve discovered a love for these repetitive problem-solvers like Papers Please and Hardspace: Shipbreaker, and this has been absolutely brilliant so far, with a very solid plot hook and a mature, wacky, occasionally gross vibe that totally fits the setting.

    It’s quite difficult, and the gameplay loop is clearly intended to be meta-progression driven, with player knowledge of how to repair the ships being the major factor. Hopefully it doesn’t fall apart once I’ve “solved” it, and also would be nice if the story holds up. It’s damn interesting. It’d be great too if this turned out to be as replayable as something like Papers Please, where a year from now I drop into the game from time to time to do some repairs.

    Edit: Now that I’m in the late game, I’ve unfortunately discovered a couple of bugs that make things more difficult than they should be (or even impossible in one particular case). I’d say wait for a patch for this one at this point.





  • I still distinctly remember the first time I used a bedroll in Divinity: Original Sin 2 and knew immediately it’d be impossible for me to ever go back to the first one.

    I enjoyed the original D:OS a lot more later once I had more chances for XP. Both D:OS games are brutal about punishing you for trying encounters while underleveled, to the point where I didn’t feel like I had much flexibility. That’s tough when freedom to roam and not worry about skipping things–or saving them for replays–is one of the things I most like about Western RPGs. I wasn’t a fan of spending a ton of time in town early on, too, for that reason. Was itching to get to the combat again and I just kept getting stomped. So yeah, okay, I’ll go chat everyone up for every last bit of experience.


  • For historical perspective developed in parallel with Half-Life 2, Medal of Honor: Allied Assault is worth a look. With Call of Duty being the revenue juggernaut it is now, I think we sometimes forget how it started. Allied Assault is a landmark game that’s an ancestor in CoD’s lineage.

    On the other end of the timeline, the founders of the studio that developed the original Call of Duty went on to make Titanfall. Titanfall 2 has an excellent single-player campaign that holds up very well.



  • This is me with current books and music. For books, common styles of prose or an abundance of certain tropes used now simply don’t hit with me, and I’ve even gone back to mid-to-late 20th century books recently to try to avoid all that.

    I’d say the best way to try to broaden your taste is to make sure you’re touching on the hits in different genres, and–if you can handle dated gameplay and visuals–to go back and try games from previous generations as well.


  • Zero DRM isn’t the only reason games aren’t published on GOG right away, and that may not even be the main reason for the countless games that release day one without Denuvo.

    GOG also doesn’t have the best infrastructure for pushing updates. Stories abound of it being a slow process, whether physically uploading the files or authentication taking a while. Invariably, game updates will show up later on GOG than they will on Steam. GOG also has a very consumer-friendly return policy. All that, combined with it being simply a smaller marketplace, doesn’t place it well in cost-benefit analysis.








  • For a differing opinion, the artwork is great, but as a metroidvania it’s below rate for my taste. I went four hours with the game and didn’t see any new enemies and virtually the same environments. In this genre, that’s a long time to go without seeing something new.

    Maybe I went in with the wrong expectations and should have looked at this as a platformer/2D action game. The combat is certainly the centerpiece of the game, but that wasn’t enough for me.


  • Similar story for me. I bounced off this game several times, going back to it repeatedly because (to this day) Matsuno’s games are some of my all-time favorites. Then maybe 15 years after release, I realized I’d stopped just short of the crafting station which was such a strong hook for me I ended up with multiple spreadsheets!

    Unfortunately, as I began to realize as I delved into the game, it had a lot in common with looter ARPGs, a genre that ages so rapidly. I probably would have loved the game back in 2000 but didn’t give it enough of a chance back then. By the time I did, it was just too dated.