- cross-posted to:
- linux_gaming@lemmy.ml
- cross-posted to:
- linux_gaming@lemmy.ml
This is the best summary I could come up with:
The project that implements Direct3D 12 on top of Vulkan, VKD3D-Proton, has version 2.12 out now bringing with it more new features like NVIDIA Reflex support!
Allows seamless transition between V-Sync and tearing present modes without stutter Implemented on both Mesa and NV drivers
Add optimized descriptor copy path on Intel Arc GPUs that support VK_EXT_descriptor_buffer
Explicitly validate stage IO signatures in PSO creation similar to native D3D12 runtime.
Fixes some scenarios where a game attempts to create an invalid pipeline that should have failed creation on native D3D12
Additionally, DXVK-NVAPI, the alternative implementation of NVIDIA’s NVAPI library for usage with DXVK and VKD3D-Proton also had a new release with version 0.7.
The original article contains 690 words, the summary contains 111 words. Saved 84%. I’m a bot and I’m open source!