Just pretend they received an evacuation notice due to wild fires!
You didn’t send them out in a caravan, you sent them out to “resettle”
One reason why cargo transport pods are one of my favorite mods, build a landing pad at home base then I can airdrop folks anywhere on the map to explore
Yeah, but they still have to have enough resources to build a landing pad to get back. I only just recently attained the research necessary to build these, and I realized I don’t have any biofuel! So now I have to distill that too.
You send those resources in a pod as well. There’s plenty of ways to make chemfuel cheaply. Thing is, they’ll still not be on the tile that’s burning
This is why you gotta make firebreaks. Cheapest and easiest is to just pave like 4 tiles out from your walls, to keep fire off your walls… obviously with stone or other non-flammable tile.
a bigger project would be to surround your base in an outer non-flammable pavement/wall to protect crops/tree harvests.
Best, most resource intensive method is to segregate the map into grids/chunks with walls/pavement, so a fire cant spread out of its grid and leaves most the map untouched.
2 tiles wide is enough to stop fires.
Fires can actually jump 5 tiles since 1.2 iirc. It used to be 3
I need all of those trees for my traps. What trees? Yeah, well…