• Draconic NEO@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 hours ago

    This is exciting news, Okami is one of my favorite games and it would be very nice to see a sequel for it. I hope they keep a similar if not the same artstyle as the original one. Either way though it’ll be really nice to have a sequel since as most people know, original left on a bit of a cliffhanger.

  • brsrklf@jlai.lu
    link
    fedilink
    English
    arrow-up
    6
    ·
    4 days ago

    Oh. They got Kamiya to direct this.

    The trailer is basically nothing, but that’s probably good news. This should not be an Okamiden situation.

    Fuck Okamiden.

    • Draconic NEO@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      6 hours ago

      This should not be an Okamiden situation.

      There’s no equivalent to the Nintendo DS these days, no excuse to make something that awful now.

      I feel like Okamiden could’ve been a better game had they released it for the PSP instead of the Nintendo DS. They could’ve used bigger maps, better graphics, and still had somewhat decent controls.

      • brsrklf@jlai.lu
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 hours ago

        I don’t think the DS is an excuse for how bad it was. It certainly doesn’t explain how pointless and lazy the plot was.

        Sure it was made worse by the terrible way they split the map, but that’s their fault for trying to replicate the exact areas from Okami instead of trying to make a new game adapted to the hardware they had.

        • Draconic NEO@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 hours ago

          That’s true, but the way they cut up the larger map environments into smaller ones to fit it in the DS’ smaller ram and the DS’ poorer touch screen sensitivity really made the game significantly worse, if not unplayable to an extent. I don’t think I ever finished it because it needed me to draw something and the game just wouldn’t recognize the shape I drew as correct because of the awful touchscreen. It was basically soft-locked.

          The lazy and poor plot was bad enough on its own but the technical problems I encountered were so bad the game was basically unplayable.

    • erin@social.sidh.bzh
      link
      fedilink
      arrow-up
      5
      ·
      4 days ago

      It’s confirmed on official Capcom X account that the wolf on the teaser is in fact Amaterasu and that we will play her, not an adult version of chibiterasu, so yay sorry for Okamiden fans but it seems the game is being removed from canon.

      • brsrklf@jlai.lu
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        4 days ago

        The change of protagonist was the least of that game’s problems honestly. It could have been a good game with a totally different character.

        Really it was supposed to be a sequel but it played like a bad commentary track on the first game.

        The kid characters (more like bad clones) were uninteresting, they went to the exact same places, to meet the exact same people that weren’t doing anything but reminisce Okami’s events.

        The very few new elements were so boring. New enemies were a brownish generic mess, made even more obvious during the time travel bit where we get to fight enemies with the old, vastly more creative designs.

        And of course on the purely technical aspect, they fucked up by trying to replicate exactly the environments of the original on a DS, because the way they did it was hacking them into extremely tiny spaces with long loading times between them, ruining the pace. They should have made a game adapted to the DS to begin with, even if it meant scaling down some things.